(Design)
The tool that makes you
Fabio Simões
•
March 30, 2026

The Negotiation
It was 1995 and I was opening Photoshop for the first time.
The screen was gray. The cursor blinked. And something began there that would take me years to name correctly -- not a learning process, but a negotiation. Between what I wanted to create and what the tool understood I wanted to create.
Photoshop. Illustrator. Flash. InDesign. Tools that defined what was possible to do in my generation -- and in doing so, quietly defined what I did. Because a tool is never neutral. It has opinions. It has the logic of whoever built it embedded in every menu, every shortcut, every flow it makes easy and every flow it makes impossible.
Photoshop thinks in layers and pixels. Illustrator thinks in vectors and paths. InDesign thinks in pages and spreads. Flash thought in timelines -- a cinematic metaphor that worked perfectly for linear animation and pushed back hard against anything that resembled a system, a behavior, real interaction. When Flash died, it wasn't just a technology that died. It was a worldview that couldn't handle what came next.
I learned to work within those logics. Everyone did. And the entire creative industry started calling this process a workflow -- as if the friction between what you imagine and what the tool accepts were a natural step in creative work, not a constraint that was quietly shaping what you could even conceive.
It wasn't workflow. It was adaptation. And adaptation has a cost.
The Inventor's Question
At some point I watched a documentary called Tim's Vermeer.
Tim Jenison is an inventor. He founded a computer graphics company and had never painted in his life. He became obsessed with a specific question: how did Vermeer manage to paint with that photographic optical quality, 150 years before photography existed? In his canvases, light enters through the window and falls on objects in a way no other 17th-century painter could replicate. No sketchbook was ever found. No underdrawing beneath the layers of paint. As if he wasn't constructing the image -- he was copying something that already existed.
Jenison developed a theory: Vermeer used a system of mirrors and lenses that projected the real scene directly into his field of vision while painting, allowing him to compare in real time the color on the canvas with the color of the object. It wasn't a conventional camera obscura -- it was a device that Jenison had to invent, or reinvent, four centuries later.
Then he went beyond the theory. He reconstructed Vermeer's entire studio in a warehouse in Texas. He made his own pigments. He ground his own lenses. He learned carpentry to recreate the original furniture. And he painted -- having never painted before -- a copy of The Music Lesson. The process took eight years.
The detail that stays with you: while painting, Jenison discovered a mistake in Vermeer's original. A seahorse pattern on the harpsichord, distorted by lens refraction. When he compared it to the 17th-century canvas, the distortion was identical. That mistake only exists if Vermeer was using exactly the same optical device that Jenison had built four centuries later.
An inventor, not an artist, was the one who decoded Vermeer's secret. Because he was asking the question a trained artist wouldn't ask -- the technical question, the engineering question, the process question. Vermeer was no less a genius for using a tool. He was more of one. Because he took technology from a completely different field -- optics, navigation instruments, science -- and transformed it into a pictorial language that no one could explain or reproduce.
The tool came from outside. That was part of the secret.
The Unintended Language
Edwin Land did something similar, but in the opposite direction.
He was a physicist and inventor, not a photographer. In 1943, during a trip with his three-year-old daughter, she asked a simple question: why did she have to wait to see the photo they had just taken? Land spent the following years developing the instant development process inside the camera itself. The Polaroid wasn't an improved camera. It was a redefinition of what could happen between a moment and an image.
What he didn't foresee -- and no one foresaw -- was what artists would do with the tool's limitations. The slow development, the white border, the specific grain, the slightly faded colors, the chemical chance that appeared on the surface as the image formed. None of this was designed as a language. It was technical constraint. Artists turned constraint into aesthetic.
Andy Warhol used Polaroid compulsively for portraits -- the small, fast camera, without a tripod, without the formal distance between photographer and subject, created an intimacy that the conventional studio would never produce. Helmut Newton and Herb Ritts used Polaroid for light tests before fashion shoots -- and the test photos became works in their own right, because they had a quality that the technically perfect final shot didn't. The imperfection was the point.
And then, decades after Polaroid had gone bankrupt, Instagram launched. The most used filter reproduced exactly the Polaroid look -- the square, the border, the color with personality, the feeling of a moment captured with intentional imperfection. Land had invented the aesthetic of a generation that would be born fifty years later. Without knowing it. The tool created a visual language that outlived the tool itself by half a century.
When the Tool is the Work
Neri Oxman arrived at MIT in the early 2000s and found a problem structurally identical to mine in front of Photoshop, but at a completely different scale.
The available design tools -- CAD, conventional 3D modeling -- had been built with an industrial logic: you design an object, specify uniform materials, send it to be fabricated. Oxman wanted to design differently -- with material gradients, with structures that responded to the environment, with fabrication that incorporated living organisms. She wanted the material to be the software. There was no tool for that.
So her lab built its own.
The Silk Pavilion, an installation where a robotic arm initiated a structure and 6,500 silkworms completed it with their own threads -- only existed because they developed the process from scratch. The mask she made for Björk in 2016 was printed with technology the lab itself invented. She wasn't optimizing existing tools. She was building the medium alongside the work -- exactly like Vermeer, like Land, like every creative who at some point realized that the work they wanted to do didn't fit what was available.
Access is Not Authorship
These four cases live in completely different eras and fields. But the logic is always the same: the work they wanted to do didn't fit the available tools. And instead of reducing the work to fit the tool, they went in the other direction.
Before industrialization, building your own tools was part of learning a craft. The artisan and the tool evolved together -- and that co-evolution left marks on the final product that you couldn't reproduce with someone else's instruments. As tools became more technological, more expensive, more complex to build, that function separated. The tool became a product. The creative became a user. And the industry learned to call that packaging democratization.
It wasn't. It was a trade. We gained access. We gave up authorship over the medium. That trade is being reversed now. And the speed at which it's happening has no historical precedent.
For the first time since digital tools defined creative work, it's possible to build instruments that think the way you think -- not the way the engineer who designed them thinks. Tools that carry your repertoire, your process of association, your specific way of arriving at places others don't reach. Not because you're better. Because your path is different.
But this requires a kind of honesty that most creatives were never trained to have: looking at your own process with the same analytical attention you'd give to the process of someone you respect. Understanding where the taste lives. Where the judgment lives. Where the intuition that doesn't have a name yet lives. What you do when you create that isn't just execution -- that would be lost if you were replaced by a generic system trained on everyone's work.
Jenison wasn't a painter. But he was the one who understood Vermeer, because he was asking the right question. Land wasn't a photographer. But he was the one who redefined the relationship between a moment and an image. Oxman wasn't a biologist. But she was the one who built tools that thought like living organisms.
What interests me about this revolution isn't what AI can do. It's what you can do when you stop adapting to the tool and start asking, seriously, what tool should exist for what you need to create.
That question has never been so close to being answered. And the answer will be different for every person willing to ask it.

